iOS simulator builds
How to build an iOS app without code signing to use in simulator
To test your app on simulators, Apple requires you to create an unsigned iOS app (with the .app
extension).
Building an unsigned native iOS app (.app)
For building an unsigned iOS app, please follow the steps outlined in the Native iOS guide, stopping short of the code signing step.
Adjust your build script to use this commands instead:
scripts:
- name: Build the .app
script: |
# build using workspace
xcodebuild build \
-workspace "MyXcodeWorkspace.xcworkspace" \
-scheme "MyScheme" \
CODE_SIGN_IDENTITY="" \
CODE_SIGNING_REQUIRED=NO \
CODE_SIGNING_ALLOWED=NO
#
# build using project
# xcodebuild build \
# -project ""MyXcodeProject.xcodeproj" \
# -scheme "MyScheme" \
# CODE_SIGN_IDENTITY="" \
# CODE_SIGNING_REQUIRED=NO \
# CODE_SIGNING_ALLOWED=NO
Your artifact will be generated at the default Xcode path. You can access them by adding the following pattern in the artifacts
section of codemagic.yaml
:
artifacts:
- $HOME/Library/Developer/Xcode/DerivedData/**/Build/**/*.app
If you have Xcode Debugging Symbols enabled, the dSYM file will be generated in the same directory as the app and can be accessed with the following artifact pattern:
artifacts:
- $HOME/Library/Developer/Xcode/DerivedData/**/Build/**/*.dSYM
Building an unsigned Maui .NET7 iOS app (.app)
Adjust your build script to use these commands:
scripts:
- name: Build the app for iOS Simulator
script: |
cd MauiNet7
$DOTNET dotnet build -f net7.0-ios -c Debug -o ../artifacts
Your artifact will be generated at the default artifacts path. You can access it by adding the following pattern in the artifacts
section of codemagic.yaml
:
artifacts:
- ./artifacts/*.app
Native iOS example
The following codemagic.yaml
file shows a sample workflow that builds a .zip
archive containing the .app
file inside.
workflows:
simulator-native-ios:
name: iOS simulator build
max_build_duration: 120
instance_type: mac_mini_m2
environment:
vars:
XCODE_WORKSPACE: "your_workspace_name.xcworkspace"
XCODE_SCHEME: "your_workspace_name"
xcode: 13.0
cocoapods: default
scripts:
- name: Install CocoaPods dependencies
script: |
pod install
- name: Build the .app
script: |
xcodebuild build \
-workspace "$XCODE_WORKSPACE" \
-scheme "$XCODE_SCHEME" \
-sdk iphonesimulator \
-destination 'platform=iOS Simulator,name=iPhone 14 Pro,OS=16.2' \
-configuration Debug \
CODE_SIGN_IDENTITY="" \
CODE_SIGNING_REQUIRED=NO \
CODE_SIGNING_ALLOWED=NO
artifacts:
- /tmp/xcodebuild_logs/*.log
- $HOME/Library/Developer/Xcode/DerivedData/**/Build/**/*.app
- $HOME/Library/Developer/Xcode/DerivedData/**/Build/**/*.dSYM
Maui .NET7 example
The following codemagic.yaml
file shows a sample workflow that builds a .zip
archive containing the .app
file inside.
You can find a complete project showcasing these steps in our Sample projects repository.
workflows:
maui-ios-simulator-build:
name: Dotnet MAUI iOS Simulator
max_build_duration: 120
instance_type: mac_mini_m2
environment:
xcode: latest
vars:
DOTNET_PATH: $CM_BUILD_DIR/dotnet
DOTNET: $CM_BUILD_DIR/dotnet/dotnet
scripts:
- name: Install .NET SDK
script: |
wget https://dot.net/v1/dotnet-install.sh
chmod +x dotnet-install.sh
./dotnet-install.sh --channel 7.0 --install-dir $DOTNET_PATH
- name: Add nuget source
script: |
$DOTNET nuget add source https://www.myget.org/F/caliburn-micro-builds/api/v3/index.json --name CaliburnNuGet.org
- name: Install MAUI
script: |
$DOTNET_BIN nuget locals all --clear
$DOTNET workload restore
$DOTNET workload install maui-android maui-ios \
--source https://aka.ms/dotnet7/nuget/index.json \
--source https://api.nuget.org/v3/index.json
- name: Build the app for iOS Simulator
script: |
cd MauiNet7
$DOTNET dotnet build -f net7.0-ios -c Debug -o ../artifacts
artifacts:
- ./artifacts/*.app