iOS code signing troubleshooting
This is the list of the most common issues that may cause iOS code signing errors during a CI build.
The uploaded certificate is in a wrong format or corrupt. Codemagic looks for a certificate in Personal Information Exchange (
.p12) format. See how to export the certificate.
The uploaded certificate and provisioning profile do not match. For example, you're using a development certificate and a distribution profile to sign the build, or the certificate used for signing is not included in the provisioning profile.
You don't have the required entitlements enabled for your app in Apple Developer portal. In such cases, you will often see an error message similar to this one:
Code Signing Error: “Runner” requires a provisioning profile with the Push Notifications feature. Select a provisioning profile in the Signing & Capabilities editor.
Check your app's entitlements by going to Apple Developer portal > Certificates, identifier & profiles > Identifiers > App ID.
You haven't specified the iOS scheme to be used for the
archiveaction of Xcode build. This applies when your app has custom iOS schemes. By default, Codemagic builds the
Runnerscheme, but you can use the
FCI_FLUTTER_SCHEMEenvironment variable to specify another scheme.
The bundle ID you have entered in automatic code signing setup on Codemagic does not match the bundle ID in the build configuration that is used for archiving the app with Xcode. Codemagic assigns provisioning profiles to the build targets and configurations before building the iOS app. That assignment is based on the bundle ID match in both provisioning profile and the build configuration. In the case signing configuration is not assigned to the build target/configuration that is used for archiving, the build will fail.
iOS build hangs at
Xcode build done
When building for iOS, the build gets stuck after showing
Xcode build done in the log but does not finish and eventually times out.
== Building for iOS == == /usr/local/bin/flutter build ios --release --no-codesign == Warning: Building for device with codesigning disabled. You will have to manually codesign before deploying to device. Building net.butterflyapp.trainer for device (ios-release)... Running pod install... 3.7s Running Xcode build... Xcode build done. 203.6s
Solution: This is a known issue that occurs randomly and can be traced back to Flutter:
This issue is known to be fixed on the
Version inconsistency between local and Codemagic
Builds succeed locally but not on Codemagic and throw vague errors, such as
Gradle task bundleRelease failed with exit code 1, or build is successful but some functions aren't working.
Cause: These issues are likely caused because plugin and gradle versions used locally are different from the versions used on Codemagic. If you are using a gradle version that is different from Codemagic, you have to define it in
gradle wrapper. Otherwise, Codemagic ignores your
build.gradle file and your build won't work properly. See which software versions Codemagic uses.
Solution: First, you need to make sure that the
gradlew file isn't in
.gitignore. Look for
**/android/gradlew, and if it's in
.gitignore, delete it from there. Then add
!gradle-wrapper.jar to a new line in
.gitignore to create an exception so that
gradle-wrapper.jar would also be excluded from
./gradlew wrapper --gradle-version [your gradle version] locally to create
gradle-wrapper.properties files in your repository. Commit the changes and rerun your Codemagic build.
Additional steps: Additional steps are required if you see the following error during the build process:
Error! Failed to check gradle version. Malformed executable tmpABCDEF/gradlew
./gradlew --version on the builder side to check if it's suitable for execution. If you see the error message shown above, there is something wrong with checking the gradle version.
To investigate and fix the issues:
Make a clean clone of the repository and execute the following commands:
cd <project_root> chmod +x gradlew ./gradlew --version
Make a fix for the issue found.
Commit changes to the repo.
Run the build again in Codemagic.