New project setup guide
Codemagic launches a new project setup guide that makes building and configuring your Flutter, native iOS, Android and React Native projects even easier.
To give all mobile projects an even smoother and faster lift-off, we have updated our first build flow. Instead of having a default workflow without any configuration, you can just click Set up build when starting your first build, select the project type that you’re about to build, update it based on your needs and start building!
If you are not building a Flutter project, you still need to use the
codemagic.yaml file to configure the workflow, but with a click of a button, you will get a template that suits your selected project type that you can modify according to your needs. You can read step-by-step examples of using the
codemagic.yaml file to configure native Android and native iOS apps on our blog.
Cancel pending builds
We have added a much-requested feature to cancel ongoing and queued webhook-triggered builds on push and pull request commit when a new build has been triggered for the same branch. This is convenient when you’re making several commits and don’t want to wait for the previous builds to finish while you’re only interested in the build for the most recent commit.
You can enable this feature in the UI by navigating to App settings > Build triggers > Automatic build triggering and selecting Cancel outdated webhook builds, or by setting
cancel_pending_builds: true in the triggering section of the YAML file.
If you’re interested in running builds in parallel, get in touch with our sales team through the Codemagic business page.
New billing model
We have moved to a post-paid billing model that comes with a more consistent billing experience and premium features, such as Mac Pro builds. Read more about what changed, who wins from this and how to take advantage of the new billing model on our blog. If you are interested in numbers, check out our updated pricing page for a quick overview of free and paid features. A short guide for selecting Mac Pro as the machine type is available in our documentation.
The new billing model will apply to all new users and teams signing up after 1st of June, 2020 as well as to existing users that have not purchased any paid build minutes or team seats. However, all existing users will be able to opt in for the improved billing model. If you have any questions or concerns, do not hesitate to reach out in our #pricing channel.
Adding company details to the invoice
We are continuing to improve our new billing model, and the first improvement is here! You can now provide your company details, such as company name, address or VAT number, in order to see them on the invoice and specify a billing email for receiving invoices. You can enter the company details in team or user settings when enabling billing and adding a new credit card, or by clicking Update billing details on the right sidebar when you have already enabled billing.
Increase or decrease maximum build duration
You can now have control over the maximum build duration and set a different value per each workflow. If the build reaches the set limit, it will end with a timeout. The default value is 60 minutes and the maximum value is 120 minutes. Note that timeouts do not consume any build minutes. See the relevant documentation here.
Dynamic workflows with Codemagic API
You can now configure your build and Flutter/Xcode/Cocoapods versions dynamically using API. If you have several similar workflows, you can now combine them into one and create parametrized API calls. This way you can run your workflows without having to change the settings in UI or in
More options to configure your build environment
We recently updated the UI in the Build section of app settings with a dropdown field for
CocoaPods version selection to make it easier to build with the versions required by your app. With
codemagic.yaml, you have even more options available and can define which
npm version to use for the build. See how to define software versions in YAML file here.
Remote access to build machine via VNC
We have good news to everyone developing on Windows or Linux. You can now launch and interact with graphical applications on the remote macOS machine running your build and perform actions you can only do on mac hardware:
Configure Xcode project settings
Create a developer certificate for iOS code signing
Launch iOS app on simulator
Set up CocoaPods, etc.
Toggles for enabling/disabling publishing options
We have improved Codemagic UI for publishing options and added the Enabled checkbox to the settings that allows to easily enable or disable an option. This way you no longer have to delete the configuration in order to turn off the feature for a workflow. In addition, the enabled/disabled status is displayed for each publishing option when you open the Publish section, so you can have a better overview of what the workflow is configured to do.
Codemagic CLI tools
We have developed a variety of CLI utilities to assist with building, code signing and publishing apps, collectively known as Codemagic CLI tools: https://github.com/codemagic-ci-cd/cli-tools. The CLI tools are open source, so you are welcome to install them locally as well as share feedback and contribute.
YAML for iOS
In addition to using
codemagic.yaml for building Android and web projects, you can now use it to build, code sign and publish iOS apps. If you are interested in getting started with YAML, check out our documentation or this article about using YAML when building a Native iOS project.
Rescanning the application updates the repository settings in Codemagic. This is useful when you have moved or renamed your repository, moved the Flutter project inside the repository or renamed the folder containing the project. The Rescan application option is available in App settings > Repository settings. Additionally, you can now see the path of the
pubspec.yaml file that is used for building in App settings > Build > Project file path.
The Publish section in app settings now contains an integration with GitHub for publishing Android artifacts to a GitHub release. Publishing to GitHub happens only for successful builds triggered on tag creation and is unavailable for manual builds. Read more about GitHub releases here: https://help.github.com/en/github/administering-a-repository/about-releases.
Codemagic API key
We have made Codemagic API key available from the UI, which will make integrating Codemagic to your workflows even easier. The key is available in User settings > Integrations > Codemagic API. Currently, the API key can be used to set up custom build triggers, read more about it here.
Transfer personal paid minutes to team
You can now transfer all personal paid build minutes to your team account from user settings and team settings. Note that you will see the Transfer button only if you have any minutes to transfer and are part of a team.
Mac Pro trial
Codemagic now has Mac Pro build machines available for business plan users. To test out Mac Pros, all users and teams get 3 Mac Pro builds without any additional cost as a one-time offer. You can choose to run a build on a Mac Pro when starting build manually.
Make builds public
You can now share your Codemagic builds publicly via a direct link to the build or by displaying a build status badge in your repository. Anyone accessing the link will be able to see the build logs and download build artifacts. This is a great option for sharing your open-source projects and getting feedback from fellow Flutter developers.
This feature is workflow-specific. In your Workflow settings, click the Make builds public toggle to make all existing and future build logs and artifacts of the workflow publicly accessible. Your app and its settings will remain private. Note that direct links to build artifacts and log files will remain accessible even when you disable the feature.
Download build step logs
We have added the option to download the log of each build step. This makes it easier to view very large log files, search inside them or compare the logs of successful and failed builds.
SMS verification for two-factor authentication
Codemagic supports receiving verification codes for two-factor authentication via SMS. This is a good option for those who don’t have their Apple device at hand but have registered a trusted phone number to receive verification codes. If you have multiple trusted phone numbers available, you can choose the number to which the verification code will be sent.
Apple Developer Portal integration
With the Apple Developer Portal integration, users can use the same credentials for automatic iOS code signing across all apps on user's personal account or in a team without having to enter them in app settings. Read more about automatic code signing with Apple Developer Portal integration.
Changing the app icon
We have added the option to change the app icon displayed on Codemagic. This can be done under Repository settings via the Change application icon option which enables you to upload a new image. The image must be in
png format and can be up to 1MB in size.
Codemagic YAML configuration beta
You can now export your Codemagic configuration from app settings as a
codemagic.yaml file and keep it in your repository for build configuration. Exporting build configuration is currently supported for Android and web apps only. We invite our users to try it out and share the feedback with us.
Concurrent builds for teams
Teams on Codemagic now have Magic seats available in addition to regular team seats. Purchasing a Magic seat increases your team's build concurrency by 1, allowing to run several builds in parallel. Read more about Magic seats on our blog and check out the pricing details here.
Codemagic CI/CD GitHub app beta
In addition to GitHub OAuth integration, you can now use Codemagic via the GitHub app. The Codemagic CI/CD GitHub app requires less permissions than the GitHub OAuth integration and enables you to configure which repositories Codemagic can access. Read more about the benefits of Codemagic GitHub app on our blog and see our documentation for details about the integration.
Testing on real devices with AWS Device Farm and Sylph
We have added the option to run Flutter Driver tests on physical Android and iOS devices on AWS Device Farm. This is done thanks to integration with Sylph which makes it possible to configure the test run using a
sylph.yaml file. See more details in Testing on AWS Device Farm.
Support for macOS and Linux apps
Building Flutter desktop apps for macOS and Linux is now supported on Codemagic, see instructions here. You can also watch a demo of building a desktop app on Codemagic and installing and running it on macOS.
Codemagic community documentation
We made Codemagic documentation public! Codemagic users are now welcome to contribute on GitHub.
The improved documentation site includes:
Release notes for an overview of latest Codemagic feature releases
Common issues together with solutions to overcome them
Software and versions page containing a list of software that is available out-of-the-box
Automatic builds on tag creation – GitLab and Bitbucket
In addition to GitHub apps, we now support automatic builds on tag creation also for GitLab and Bitbucket apps. Whenever you create a tag via UI or using command line, Codemagic will automatically pick up and build the tagged commit. Read more about it here.