How to integrate your workflows with Maestro using codemagic.yaml
Maestro UI testing framework from
Mobile.dev lets you test your iOS and Android mobile apps using simple to-create test flows.
A sample project that shows how to configure Maestro integration is available in our Sample projects repository.
Get Maestro Cloud API Key
In order to use Maestro Cloud to run your tests on, you will need to signup here and get the
API Key from your console, click on your email, View API Key and copy the value.
After getting your
API KEY you need to add it to your environment variables in a group named maestro for example.
Configure environment variables
Open your Codemagic app settings, and go to the Environment variables tab.
Enter the desired Variable name, e.g.
Enter the desired variable value as Variable value.
Enter the variable group name, e.g. maestro. Click the button to create the group.
Make sure the Secure option is selected.
Click the Add button to add the variable.
Add the variable group to your
environment: groups: - maestro
Managing Maestro flows
After you have created your YAML tests flows inside the
.maestro directory, you need to check the directory into your project repository.
Installing Maestro CLI
Before you use maestro commands, you need first to simply install the CLI on the building machine using this command.
scripts: - name: Download Maestro script: curl -Ls "https://get.maestro.mobile.dev" | bash
Uploading to Maestro Cloud
First, you need to build your Android (.apk) / iOS (.app) apps, then use the
maestro cloud command to test your app.
See how to build your native android app here or your Flutter app here.
Add the following script to your
publishing: scripts: - name: Run tests on Maestro cloud script: | export PATH="$PATH":"$HOME/.maestro/bin" apkPath="/build/app/outputs/apk/release/app-release.apk" maestro cloud \ --apiKey $MDEV_API_KEY \ $apkPath \ .maestro/
Don’t forget to change the value of the
apkPath to your actual apk path.
For iOS, you need to upload your x86-compatible Simulator
Here’s the script on how you can build it.
scripts: - name: Build unsigned .app script: | xcodebuild \ -workspace "ios/$XCODE_WORKSPACE" \ -scheme "$XCODE_SCHEME" \ -configuration "Debug" \ -sdk iphonesimulator \ -derivedDataPath ios/output
Don’t forget to add the environment variables that holds your XCode workspace name under
$XCODE_WORKSPACE and the Scheme name under
$XCODE_SCHEME. See the complete sample project here.
If your Codemagic’s build has failed at the Maestro cloud step, then your tests have failed. Otherwise, everything went well and you can check out the build page for more details.