Using codemagic.yaml
codemagic.yaml
is a highly customizable configuration file for setting up your CI/CD pipeline with Codemagic. Configure all your workflows in a single file and commit the file to version control.
Building with YAML
In order to use codemagic.yaml
for build configuration on Codemagic, it has to be committed to your repository. The name of the file must be codemagic.yaml
and it must be located in the root directory of the repository.
When detected in repository, codemagic.yaml
is automatically used for configuring builds that are triggered in response to the events defined in the file, provided that a webhook is set up.
Builds can be also started manually by clicking Start new build in Codemagic and selecting the branch and workflow to build in the Specify build configuration popup.
Syntax
codemagic.yaml
follows the traditional YAML syntax. Here are a few tips and tricks on how to better structure the file.
Section names
For easier reading of the configuration file and build logs, you can divide the scripts into meaningful sections with descriptive names.
scripts:
- name: Build for iOS # Name of the section
script: flutter build ios # The script(s) to be run in that section
Reusing sections
If a particular section would be reused multiple times in the file, e.g. in each workflow, you can avoid repetitions by using anchors. This is also convenient when you need to make changes to the code as you would have to edit it in just one place.
Define the section to be reused by adding &
in front of it.
scripts:
- &increment_build_number # Defined section
name: Increment build number
script: agvtool new-version -all $(($PROJECT_BUILD_NUMBER +1))
Reuse the defined section elsewhere by adding a *
in front of it.
scripts:
- script1
- *increment_build_number # Reused section
- script3
Template
This is the skeleton structure of codemagic.yaml
. Each section along with the configuration options is described in more detail below.
workflows:
my-workflow:
name: My workflow name
instance_type: mac_mini
max_build_duration: 60
environment:
vars:
PUBLIC_ENV_VAR: "value here"
flutter: stable
xcode: latest
cache:
cache_paths:
- ~/.pub-cache
triggering:
events:
- push
branch_patterns:
- pattern: '*'
include: true
source: true
cancel_previous_builds: false
scripts:
- ...
artifacts:
- build/**/outputs/**/*.aab
publishing:
email:
recipients:
- name@example.com
scripts:
- echo 'Post-publish script'
Workflows
You can use codemagic.yaml
to define several workflows for building a project. Each workflow describes the entire build pipeline from triggers to publishing. For example, you may want to have separate workflows for developing, testing and publishing the app.
workflows:
my-workflow: # workflow ID
name: My workflow name # workflow name displayed in UI
instance_type: mac_mini # machine type to use (currently supported: `mac_mini` and `mac_pro`)
max_build_duration: 60 # build duration in minutes (min 1, max 120)
environment:
cache:
triggering:
scripts:
artifacts:
publishing:
The main sections in each workflow are described below.
Environment
environment:
contains all the environment variables and enables to specify the version of Flutter, Xcode, CocoaPods, Node and npm used for building. This is also where you can add credentials and API keys required for code signing. Make sure to encrypt the values of variables that hold sensitive data.
environment:
vars: # Define your environment variables here
PUBLIC_ENV_VAR: "value here"
SECRET_ENV_VAR: Encrypted(...)
# Android code signing
FCI_KEYSTORE: Encrypted(...)
FCI_KEYSTORE_PASSWORD: Encrypted(...)
FCI_KEY_PASSWORD: Encrypted(...)
FCI_KEY_ALIAS: Encrypted(...)
# iOS automatic code signing
APP_STORE_CONNECT_ISSUER_ID: Encrypted(...)
APP_STORE_CONNECT_KEY_IDENTIFIER: Encrypted(...)
APP_STORE_CONNECT_PRIVATE_KEY: Encrypted(...)
CERTIFICATE_PRIVATE_KEY: Encrypted(...)
# iOS manual code signing
FCI_CERTIFICATE: Encrypted(...)
FCI_CERTIFICATE_PASSWORD: Encrypted(...)
FCI_PROVISIONING_PROFILE: Encrypted(...)
# Firebase secrets
ANDROID_FIREBASE_SECRET: Encrypted(...)
IOS_FIREBASE_SECRET: Encrypted(...)
SSH_KEY_GITHUB: Encrypted(...) # defining an ssh key used to download private dependencies
CREDENTIALS: Encrypted(...) # publishing a package to pub.dev
APP_CENTER_TOKEN: Encrypted(...) # publishing an application to App Center
flutter: stable # Define the channel name or version (e.g. v1.13.4)
xcode: latest # Define latest, edge or version (e.g. 11.2)
cocoapods: 1.9.1 # Define default or version
node: 12.14.0 # Define default, latest, current, lts, carbon (or another stream), nightly or version
npm: 6.13.7 # Define default, latest, next, lts or version
ndk: r21d # Define default or revision (e.g. r19c)
Cache
cache:
defines the paths to be cached and stored on Codemagic. For example, you may consider caching the following paths:
Path | Description |
---|---|
$FLUTTER_ROOT/.pub-cache | Dart cache |
$HOME/.gradle/caches | Gradle cache. Note: do not cache $HOME/.gradle |
$HOME/Library/Caches/CocoaPods | CocoaPods cache |
$HOME/Library/Developer/Xcode/DerivedData
won’t help to speed up iOS builds with Xcode 10.2 or later.cache:
cache_paths:
- ~/.gradle/caches
- ...
Triggering
triggering:
defines the events for automatic build triggering and watched branches. If no events are defined, you can start builds only manually.
A branch pattern can match the name of a particular branch, or you can use wildcard symbols to create a pattern that matches several branches. Note that for pull request builds, you have to specify whether the watched branch is the source or the target of the pull request.
To avoid running builds on outdated commits, you can set cancel_previous_builds
to automatically cancel all ongoing and queued builds triggered by webhooks on push or pull request commit when a more recent build has been triggered for the same branch.
triggering:
events: # List the events that trigger builds
- push
- pull_request
- tag
branch_patterns: # Include or exclude watched branches
- pattern: '*'
include: true
source: true
- pattern: excluded-target
include: false
source: false
- pattern: included-source
include: true
source: true
cancel_previous_builds: false # Set to `true` to automatically cancel outdated webhook builds
Skipping builds
If you do not wish Codemagic to build a particular commit, include [skip ci]
or [ci skip]
in your commit message.
Scripts
Scripts specify what kind of application is built. This is where you can specify the commands to test, build and code sign your project (see our documentation for iOS code signing and Android code signing). You can also run shell (sh
) scripts directly in your .yaml
file, or run scripts in other languages by defining the language with a shebang line or by launching a script file present in your repository.
When you set ignore_failure
to true
, the workflow will continue to run even if the script fails.
scripts:
- echo "single line script"
- name: Flutter test
script: flutter test
ignore_failure: true
- |
#!/usr/bin/env python3
print('Multiline python script')
- name: Build for iOS
script: flutter build ios
There are example scripts available for building a Flutter application, React Native application, native Android application or a native iOS application.
Artifacts
Configure the paths and names of the artifacts you would like to use in the following steps, e.g. for publishing, or have available for download on the build page. All paths are relative to the clone directory, but absolute paths are supported as well. You can also use environment variables in artifact patterns.
artifacts:
- build/**/outputs/**/*.apk # relative path for a project in root directory
- subfolder_name/build/**/outputs/**/*.apk # relative path for a project in subfolder
- build/**/outputs/**/*.aab
- build/**/outputs/**/mapping.txt
- build/ios/ipa/*.ipa
- /tmp/xcodebuild_logs/*.log
- flutter_drive.log
There are several things to keep in mind about patterns:
- The pattern can match several files or folders. If it picks up files or folders with the same name, the top level file or folder name will be suffixed with
_{number}
. - If one of the patterns includes another pattern, duplicate artifacts are not created.
apk
,aab
,aar
,ipa
,app
, proguard mapping (mapping.txt
),flutter_drive.log
,jar
,zip
,xarchive
anddSYM.zip
files will be available as separate items in the Artifacts section on the build page. The rest of the artifacts will be included in an archive with the following name pattern:{project-name}_{version}_artifacts.zip
.
Publishing
This is the section where you can set up publishing to external services. Codemagic has a number of integrations (e.g. email, Slack, Google Play, App Store Connect, GitHub releases) for publishing but you can also use custom scripts to publish elsewhere (e.g. Firebase App Distribution). See the examples here.
publishing:
email:
recipients:
- name@example.com
scripts:
- |
echo 'This is a Post-publish script'
echo 'This script is multiline'