Environment variables

Environment variables are useful for storing information that you do not want to store in the repository, such as your credentials or workflow-specific data. In addition, you can make use of a number of read-only environment variables that Codemagic exports to customize your builds.

Codemagic read-only environment variables

Codemagic exports several read-only environment variables during the build that you can use in scripts to customize the build process. Environment variables added by user will override Codemagic defaults. You can check which environment variables are exported by inserting the following script before or after any of the default build steps:

set -ex

Here you'll find some of the read-only environment variables explained.

Environment variableValue
BUILD_NUMBERNumber of the build for this project in Codemagic for the given workflow
PROJECT_BUILD_NUMBERNumber of the build for this project in Codemagic
FLUTTER_ROOTAbsolute path to Flutter SDK
FCI_BRANCHThe current branch being built, for pull requests it is the source branch
FCI_REPO_SLUGThe slug of the repository that is currently being built in the form owner_name/repository_name. Unset for repositories added from custom source
FCI_COMMITCommit hash that is currently being built by Codemagic, for pull request builds it is the hash of the source commit
FCI_PREVIOUS_COMMITCommit hash of the previous successful build, unset if there is no previous successful build
FCI_PULL_REQUESTtrue, if the current build is building a pull request, false otherwise
FCI_PULL_REQUEST_NUMBERSet to Integer ID of the pull request for the Git provider (Bitbucket, Github etc) if the current build is building a pull request, unset otherwise
FCI_CLONE_UNSHALLOWIf set to true performs a full clone of the repository instead of top 50 commits
FCI_CLONE_DEPTHSpecifies the number of commits to be fetched from the repository when cloning, default: 50. Specifying a smaller number can decrease the default fetching time
FCI_PROJECT_IDUUID of the project that is being built
FCI_BUILD_IDUUID of the build
FCI_TEST_STEP_STATUSTest step status, success or failure
FCI_BUILD_STEP_STATUSBuild step status, success, failure or skipped
FCI_BUILD_DIRAbsolute path to the cloned repository in Codemagic builders
FCI_BUILD_OUTPUT_DIRContains the artifact files generated during the build
FCI_EXPORT_DIRThe files added to this directory will be added to a zip file and made available as build artifacts
FCI_FLUTTER_SCHEMEName of the iOS scheme to be used
FCI_SYMROOTDirectory path of files generated during Xcode build
FCI_KEYSTORE_PASSWORDPassword of Android keystore as configured in the UI
FCI_KEY_PASSWORDPassword of Android key as configured in the UI
FCI_KEY_ALIASAlias of the key as configured in the UI
FCI_KEYSTORE_PATHPath of the file in our VM
FCI_ARTIFACT_LINKSInformation about generated build artifacts that is available in post-publishing step. Read more about it below.

$FCI_ARTIFACT_LINKS environment variable value is a JSON encoded list in the following form:

        "name": "Codemagic_Release.ipa",
        "type": "ipa",
        "url": "https://api.codemagic.io/artifacts/2e7564b2-9ffa-40c2-b9e0-8980436ac717/81c5a723-b162-488a-854e-3f5f7fdfb22f/Codemagic_Release.ipa",
        "md5": "d2884be6985dad3ffc4d6f85b3a3642a",
        "versionName": "1.0.2",
        "bundleId": "io.codemagic.app"

Using environment variables

To access a variable, add the $ symbol in front of its name. For example, access API_TOKEN by using $API_TOKEN. Note that it is required to use quotation marks with multi-line variables when you are referencing them in custom scripts.

Accessing environment variables from your application

The following examples show how to place your Google Maps API key into an Android or iOS application from an environment variable. With this approach you will not have to store your secret key in the repository.

  1. Add your key as an environment variable with the name MAPS_API_KEY


  1. Read the key from an environment variable to build.gradle

     defaultConfig {
         // Other values set here
         resValue "string", "maps_api_key", "$System.env.MAPS_API_KEY"
  2. Read the key from the build.gradle value to AndroidManifest.xml

     <meta-data android:name="com.google.android.geo.API_KEY"

iOS (Swift)

  1. Read the key from the environment variable to Info.plist

  2. Read the key from the Info.plist value to AppDelegate.swift

     GMSServices.provideAPIKey(Bundle.main.object(forInfoDictionaryKey: "MAPS_API_KEY") as? String ?? "")

iOS (Objective-C)

  1. Read your key from the environemnt variable to AppDelegate.m as in the example.

    [GMSServices provideAPIKey:[[NSProcessInfo processInfo] environment][@"MAPS_API_KEY"]];